Digital Entertainment

Digital Entertainment is not only a major economic drive, but it also impacts various aspects of our lives, from social connection and community building to artistic and cultural expression.

Introduction

Transdisciplinary Second Major (TSM) in Digital Entertainment offers students a broad understanding of the different sectors of the digital entertainment industry.


Creative Production

Get hands-on experience in content creation; learn how creative professionals think and communicate; explore storytelling through different mediums.


Entertainment Business

Explore the intricate world of the business, ethics, and law of creative intellectual property; understand consumer behaviour; and learn marketing strategies for the distribution of content.


Media and Culture

How do we navigate through a media landscape that is being rapidly transformed by advances in communication technologies and artificial intelligence? Through the lens of cinema, games, and other cultural artefacts, what can we learn about ourselves and the world?

Curriculum

Unit Requirement:

TSM Core Course

3

+

TSM Required Courses

12

+

TSM Elective Courses #

27

=

TSM Total

42

Units


TSM Core Course (3 units)
Course Code Title Units
ITS2XXX Transdisciplinary Inquiries and Methodologies ** 3


TSM Required Courses (12 units)
Course Code Title Units
COMM2036 Media Design and Digital Applications 3
PRAO3017 Digital Public Relations 3
GAME4045 Digitally Mediated Communication 3
LLAW2007 Entertainment Law 3


TSM Elective Courses (27 units) #
Course Code Title Units
PRAO2047 Media Design for Corporate Communication 3
PRAO3027 Digital Audio and Video Production 3
PRAO3046 Audience Measurement and Engagement 3
GAME2015 Game Narrative and Storyboarding 3
GAME2017 Transcultural Studies of Animation 3
GAME2025 Visual Communication 3
GAME3035 Transdisciplinary Theory of Game Design 3
MUSI1045 Introduction to Film Music 3
MUSI3145 Music and AI 3
WRIT2006 Food, Wine and Travel Writing for the Leisure Industry 3
WRIT3007 Writing for New Media 3
ENGL2097 Virtual Storytelling: Narration across Dimensions 3
Course Code Title Units
PRAO3015 Consumer Perspectives in Public Relations and Advertising 3
PRAO3047 Corporate Social Responsibility and Stakeholder Engagement 3
BUSI1005 The World of Business and Entrepreneurship 3
BUSI2XXX Entrepreneurial Accounting and Finance 3
BUSI2035 Entrepreneurship and Innovative Thinking 3
BUSI2046 From Insight to Prototype: Generating Opportunities with Market Insights 3
BUSI2055 AI for Business 3
MKTG3007 Consumer Behaviour 3
MKTG3056 Social Media Marketing 3
ISEM3007 e-Marketing 3
ISEM4035 Blockchain: Virtual Assets and Other Business Applications 3
FILM3147 Entertainment 3.0: Creative Industries and Technology 3
Course Code Title Units
COMM2027 AI and Digital Communication 3
JOUR3287 Social Media Content Management 3
JOUR4056 Media Management 3
JOUR4076 Media Innovations: AI and Cloud Solutions for Social Engagement 3
GCAP3127 Media Communication in the AI Era 3
FILM2005 History of Cinema 3
FILM3097 Hong Kong Cinema 3
FILM4055 Television and New Media 3
MUSI3066 Media and Music 3
GTCU2026 Hearing Hong Kong's Past and Present through Cantopop 3
SOCI2017 Popular Culture and Society 3
HUMN3037 New Media Cultures 3
HUMN3076 Digital Humanities 3

# Students are required to complete a minimum of 3 units of TSM electives in each category

** This is a required course for all students taking a TSM. It is designed by the DTUP.

Study Schedule (tentative)

The study of TSM should normally commence in the third year of studies of the students although students should be encouraged to take TSM courses in Year 2 as taster courses.

Semester 1 Units Semester 2 Units
ITS2XXX Transdisciplinary Inquires and Methodologies 3 COMM2036 Media Design and Digital Applications 3
LLAW2007 Entertainment Law 3 TSM Elective Course 9
TSM Elective Course 6
Sub-total 12 Sub-total 12
Semester 1 Units Semester 2 Units
PRAO3017 Digital Public Relations 3 GAME4045 Digitally Mediated Communication 3
TSM Elective courses 6 TSM Elective courses 6
Sub-total 9 Sub-total 9

Career Prospects

Graduates of this major will be well equipped for a wide range of career opportunities that require transdisciplinary skills.

Business students with hands-on experience in content creation will understand the creative process of film directors and artists and can pursue careers as producers for films or games, marketing analysts for theatrical or streaming content distribution, or venture capitalists who make strategic investments on creative projects.

Science students with insights of art and culture can apply their scientific knowledge on preservation or analysis of cultural artifacts for museums; visualize complex scientific concepts through animations and storytelling; or create media artworks that address the ethical and social issues of new technologies.

Art students can leverage their knowledge of marketing strategies and intellectual property law to monetize their own creative products through IP licensing and grow their own business; or to make art acquisition strategies for museums, cultural institutions and collectors.


FAQ

All students from any faculty can enrol in this major as a second major.

The elective courses are grouped into three categories, each providing you with skills specific to an industry sector – Creative Production, Entertainment Business, and Media and Culture. You are required to take at least one course (or 3 units) from each category to gain a broad understanding of the digital entertainment industry.

A study in digital entertainment provides a versatile skill set that can complement a wide range of disciplines. It enhances communication, creativity, technical skills, and critical thinking, and prepare students to be adaptable to a rapidly changing modern workplace.

There are no specific prerequisites.


Contact

For more information, please contact our programme office: